const { app, BrowserWindow } = require('electron') const { autoUpdater } = require("electron-updater") const log = require('electron-log'); const { ConnectionManager, updateNotifier } = require('./backend/build/backend/src/index.js') const fs = require('fs') const path = require('path') autoUpdater.logger = log; autoUpdater.logger.transports.file.level = 'info'; log.info('App starting...'); const connectionManager = new ConnectionManager() connectionManager.manageConnections() // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow function createWindow () { const icon = path.join(__dirname, 'icon.png') // Create the browser window. mainWindow = new BrowserWindow({ width: 1024, height: 700, webPreferences: { nodeIntegration: true }, icon }) console.log(icon) // and load the index.html of the app. mainWindow.loadFile('app/index.html') // Open the DevTools. // mainWindow.webContents.openDevTools() // Emitted when the window is closed. mainWindow.on('close', function () { connectionManager.closeAllConnections() }) // Emitted when the window is closed. mainWindow.on('closed', function () { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null app.quit() }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', () => { createWindow() let updateInfo autoUpdater.on('update-available', (info) => { console.log('there is an update') updateInfo = info }) autoUpdater.on('error', () => { console.log('could not update due to error') if (updateInfo) { updateNotifier.notify(updateInfo) } }) updateNotifier.onCheckUpdateRequest.subscribe(() => { try { autoUpdater.checkForUpdatesAndNotify() } catch (error) { console.error(error) } }) }) // Quit when all windows are closed. app.on('window-all-closed', function () { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit() } }) app.on('activate', function () { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) { createWindow() } }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.