102 lines
2.9 KiB
TypeScript
102 lines
2.9 KiB
TypeScript
import { UpdateInfo } from '../events'
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import { BrowserWindow, app, Menu } from 'electron'
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import * as path from 'path'
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import { menuTemplate } from './MenuTemplate'
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import { autoUpdater } from 'electron-updater'
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import * as log from 'electron-log'
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import { ConnectionManager, updateNotifier } from '../backend/src/index'
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const isDebugEnabled = Boolean(process.argv.find(arg => arg === 'debug'))
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require('electron-debug')({ enabled: isDebugEnabled })
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autoUpdater.logger = log
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log.info('App starting...')
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const connectionManager = new ConnectionManager()
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connectionManager.manageConnections()
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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let mainWindow: BrowserWindow | undefined
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function createWindow() {
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const iconPath = path.join(__dirname, 'icon.png')
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// Create the browser window.
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mainWindow = new BrowserWindow({
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width: 1024,
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height: 700,
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webPreferences: {
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nodeIntegration: true,
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},
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icon: iconPath,
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})
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console.log('icon path', iconPath)
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// and load the index.html of the app.
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mainWindow.loadFile('app/index.html')
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// Emitted when the window is closed.
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mainWindow.on('close', () => {
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connectionManager.closeAllConnections()
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})
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// Emitted when the window is closed.
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mainWindow.on('closed', () => {
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// Dereference the window object, usually you would store windows
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// in an array if your app supports multi windows, this is the time
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// when you should delete the corresponding element.
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mainWindow = undefined
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app.quit()
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})
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}
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on('ready', () => {
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Menu.setApplicationMenu(menuTemplate)
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createWindow()
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let updateInfo: UpdateInfo
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autoUpdater.on('update-available', (info: UpdateInfo) => {
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console.log('there is an update')
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updateInfo = info
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})
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autoUpdater.on('error', () => {
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console.log('could not update due to error')
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if (updateInfo) {
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updateNotifier.notify(updateInfo)
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}
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})
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updateNotifier.onCheckUpdateRequest.subscribe(() => {
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try {
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autoUpdater.checkForUpdatesAndNotify()
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} catch (error) {
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console.error(error)
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}
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})
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})
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// Quit when all windows are closed.
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app.on('window-all-closed', () => {
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') {
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app.quit()
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}
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})
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app.on('activate', () => {
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// On macOS it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) {
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createWindow()
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}
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})
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// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and require them here.
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