127 lines
3.9 KiB
TypeScript
127 lines
3.9 KiB
TypeScript
import * as log from 'electron-log'
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import * as path from 'path'
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import ConfigStorage from '../backend/src/ConfigStorage'
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import { app, BrowserWindow, Menu, dialog } from 'electron'
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import { autoUpdater } from 'electron-updater'
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import { ConnectionManager } from '../backend/src/index'
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// import { electronTelemetryFactory } from 'electron-telemetry'
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import { menuTemplate } from './MenuTemplate'
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import buildOptions from './buildOptions'
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import { waitForDevServer, isDev, runningUiTestOnCi, loadDevTools } from './development'
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import { shouldAutoUpdate, handleAutoUpdate } from './autoUpdater'
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import { registerCrashReporter } from './registerCrashReporter'
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import { makeOpenDialogRpc } from '../events/OpenDialogRequest'
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import { backendRpc, getAppVersion } from '../events'
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registerCrashReporter()
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// if (!isDev() && !runningUiTestOnCi()) {
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// const electronTelemetry = electronTelemetryFactory('9b0c8ca04a361eb8160d98c5', buildOptions)
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// }
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app.commandLine.appendSwitch('--no-sandbox')
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app.whenReady().then(() => {
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backendRpc.on(makeOpenDialogRpc(), async (request) => {
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return dialog.showOpenDialog(BrowserWindow.getFocusedWindow() ?? BrowserWindow.getAllWindows()[0], request)
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})
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backendRpc.on(getAppVersion, async () => app.getVersion())
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})
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autoUpdater.logger = log
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log.info('App starting...')
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const connectionManager = new ConnectionManager()
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connectionManager.manageConnections()
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const configStorage = new ConfigStorage(path.join(app.getPath('appData'), app.name, 'settings.json'))
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configStorage.init()
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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let mainWindow: BrowserWindow | undefined
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async function createWindow() {
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if (isDev()) {
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await waitForDevServer()
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loadDevTools()
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}
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const iconPath = path.join(__dirname, '..', '..', 'icon.png')
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// Create the browser window.
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mainWindow = new BrowserWindow({
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width: 1024,
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height: 720,
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show: false,
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webPreferences: {
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...({ enableRemoteModule: true } as any),
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contextIsolation: false,
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nodeIntegration: true,
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devTools: true,
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sandbox: false,
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},
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icon: iconPath,
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})
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mainWindow.once('ready-to-show', () => {
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if (mainWindow) {
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runningUiTestOnCi() && mainWindow.setFullScreen(true)
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mainWindow.show()
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}
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})
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console.log('icon path', iconPath)
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// Load the index.html of the app.
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if (isDev()) {
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mainWindow.loadURL('http://localhost:8080')
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} else {
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mainWindow.loadFile('app/build/index.html')
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}
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// Emitted when the window is closed.
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mainWindow.on('close', () => {
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connectionManager.closeAllConnections()
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})
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// Emitted when the window is closed.
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mainWindow.on('closed', () => {
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// Dereference the window object, usually you would store windows
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// in an array if your app supports multi windows, this is the time
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// when you should delete the corresponding element.
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mainWindow = undefined
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app.quit()
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})
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}
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on('ready', () => {
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Menu.setApplicationMenu(menuTemplate)
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createWindow()
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if (shouldAutoUpdate(buildOptions)) {
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handleAutoUpdate()
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}
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})
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// Quit when all windows are closed.
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app.on('window-all-closed', () => {
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') {
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app.quit()
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}
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})
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app.on('activate', () => {
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// On macOS it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) {
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createWindow()
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}
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})
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// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and require them here.
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