Files
mqtt-explorer/app/src/actions/visibleTreeTraversal.ts
2024-03-08 08:42:41 +01:00

139 lines
4.1 KiB
TypeScript

import * as q from '../../../backend/src/Model'
import { AppState } from '../reducers'
import { Dispatch } from 'redux'
import { selectTopic } from './Tree'
import { SettingsState } from '../reducers/Settings'
import { sortedNodes } from '../sortedNodes'
import { TopicViewModel } from '../model/TopicViewModel'
export const moveSelectionUpOrDownwards =
(direction: 'next' | 'previous') =>
(dispatch: Dispatch<any>, getState: () => AppState): any => {
const state = getState()
const selected = state.tree.get('selectedTopic')
const tree = state.tree.get('tree')
if (!selected || !tree) {
if (tree) {
dispatch(selectTopic(tree))
}
return
}
const nextTreeNode = nextVisibleElementInTree(state.settings, tree, selected, direction)
if (nextTreeNode && nextTreeNode.viewModel) {
dispatch(selectTopic(nextTreeNode))
}
}
export const moveInward =
() =>
(dispatch: Dispatch<any>, getState: () => AppState): any => {
const state = getState()
const selected = state.tree.get('selectedTopic')
if (!selected || !selected.viewModel) {
return
}
if (!selected.viewModel.isExpanded() && selected.edgeCount() > 0) {
selected.viewModel.setExpanded(true, true)
} else {
dispatch(moveSelectionUpOrDownwards('next'))
}
}
export const moveOutward =
() =>
(dispatch: Dispatch<any>, getState: () => AppState): any => {
const state = getState()
const selected = state.tree.get('selectedTopic')
if (!selected || !selected.viewModel) {
return
}
if (selected.viewModel.isExpanded() && selected.edgeCount() > 0) {
selected.viewModel.setExpanded(false, true)
} else {
dispatch(moveSelectionUpOrDownwards('previous'))
}
}
function isTreeNodeVisible(treeNode: q.TreeNode<any>) {
return Boolean(treeNode.viewModel)
}
function nextVisibleElementInTree(
settings: SettingsState,
tree: q.Tree<TopicViewModel>,
node: q.TreeNode<TopicViewModel>,
direction: 'next' | 'previous'
): q.TreeNode<TopicViewModel> | undefined {
if (direction === 'next') {
return findNextNodeDownward(settings, node)
} else {
return findNextNodeUpward(settings, node)
}
}
/** Not very efficient but easy to implement, complexity should not be an issue here */
function findNextNodeUpward(
settings: SettingsState,
treeNode: q.TreeNode<TopicViewModel>
): q.TreeNode<TopicViewModel> | undefined {
const parent = treeNode.sourceEdge && treeNode.sourceEdge.source
if (!parent) {
return undefined
}
const neighborNodes = sortedNodes(settings, parent)
const nodeIdx = neighborNodes.findIndex(n => n.path() === treeNode.path())
if (nodeIdx === 0) {
return parent
}
const upwardNeighbor = neighborNodes[nodeIdx - 1]
if (upwardNeighbor) {
return lastVisibleChild(settings, upwardNeighbor)
} else {
return findNextNodeUpward(settings, parent)
}
}
function lastVisibleChild(settings: SettingsState, treeNode: q.TreeNode<TopicViewModel>): q.TreeNode<TopicViewModel> {
const nodes = sortedNodes(settings, treeNode).filter(isTreeNodeVisible)
if (nodes.length === 0) {
return treeNode
}
return lastVisibleChild(settings, nodes[nodes.length - 1])
}
function findNextNodeDownward(
settings: SettingsState,
treeNode: q.TreeNode<TopicViewModel>
): q.TreeNode<TopicViewModel> | undefined {
const children = sortedNodes(settings, treeNode).filter(isTreeNodeVisible)
const firstChild = children[0]
if (firstChild) {
return firstChild
}
return findNextNodeDownwardNeighbor(settings, treeNode)
}
function findNextNodeDownwardNeighbor(
settings: SettingsState,
treeNode: q.TreeNode<TopicViewModel>
): q.TreeNode<TopicViewModel> | undefined {
const parent = treeNode.sourceEdge && treeNode.sourceEdge.source
if (!parent) {
return undefined
}
const neighborNodes = sortedNodes(settings, parent).filter(isTreeNodeVisible)
const nodeIdx = neighborNodes.findIndex(n => n.path() === treeNode.path())
const downwardNeighbor = neighborNodes[nodeIdx + 1]
if (downwardNeighbor) {
return downwardNeighbor
} else {
return findNextNodeDownwardNeighbor(settings, parent)
}
}